Mirror effect After experimenting with a few mirror effects using a second camera projected on a plane I've arrived at this: This was achieved by using two camera's, one mirroring the movements of the other in relation to the mirrored world. Then I've used the camera depth and culling mask to overlay the main camera's image over the mirror camera's image.
Performance on my phone seems fine, and hits over 60 fps when only rendering the terrain. Adding the trees as seen in th
World creation: Part 2 Using Unity terrain Unity terrain can't be rotated, and as such can't be made to be upside-down; Something which I need for SOT. As such I want to render a mirror world using a second camera. Attempt #1: Using RenderTexture This method uses a plane and a texture created by an orthographic camera above the world. The performance is fine on mobile, but the downside is that the reflection looks incredibly flat. Maybe I should experiment with a non-orthogr
World creation: Part 1 Trying to figure out a way to build the world of for "A Story of Two's", on a technical level, is a challenge mostly due to the dual-world gameplay. As the player must be able to switch between characters at will in an open-world loading and unloading would be a challenge, but also the fact that world worlds must be visible by looking up or down respectively. Chunk-based loading The first that I came up with was a system of 13x13 chunks, 50x50 units ea