Steve concept art

Steve concept art

Environment art

Environment art

Some drawings about what the environment and the cabin will look like.
Scenario according to Blake Snyder

Scenario according to Blake Snyder

Our scenario in the first stage written according to Blake Snyders beat sheet. A lot has changed since.
Concept Art

Concept Art

Some concept art we made a while ago. Trees, wolves and random things.
The first ever UV-map, texturing and coloring test.

The first ever UV-map, texturing and coloring test.

Making CIncept Art

Making CIncept Art

Twine & Unity: Timeline logic

For a prototype I went and made a twine version of one of the levels, to see how the pacing is, and, more importantly, on how to handle using variables and events in Unity. What I've come up with is to make a c# script for each level. It'll inherit from a main logic script that would contain all the general movement and interaction functions, like making a character move towards an object, making him pick up something or say something, ... The level-specific scripts would c
Building SOT part 6: the switch

Building SOT part 6: the switch

Changing perspective I'll be moving to a side scroller, 2.5d point & click game, which will still use the gyroscope to execute the world-switch mechanic, but in a much more comfortable and accessible way. I've talked to some people. Basically I've hit a point where I'm noticing that, after playing for longer than 2 minutes, the player becomes uncomfortable. The strain of having to stand up and move the phone around is not contributing to the game. To check this I went and
Building SOT part 5

Building SOT part 5

Building SOT part 5: Graphical Upgrades A test with sunbeams and one with a spherical edge to the upper world view. The circular window is achieved by making a sphere, inverting the normals and cutting a hole. The camera then sees and renders the inside of the sphere as the skybox, and looks through the hole to display the other character. The sphere then gets rendered by the second camera, but not the first one. Also, it's upside-down because of how the camera is oriented an
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