I'm what people would call a gadget freak. So when one off my housemates got a 3D printer I just had to print something. And what could be a better object to print then our lovely Steve and Hungry? And yes I made a timelapse of it. (A timelapse a day keeps the doctor away). So a big thanks to Koen for letting me push his printer to it's limits. The left thing is the result of the printing.
So yesterday we had scheduled to make some sound in the sound studio at our school. 'We' being myself and my colleague from animation, Elissa.
Little did we know that the studio was already booked! Studio overbooking happens once in a blue moon and it appears that that was yesterday.
So instead of taking all our junk back home and come back another day we decided to build our own tiny studio.
So we booked time in one of the montage cells (a cell where filmmakers who have t
The goal the the new interaction system was to move away from the pure animator-based system. The problem was that you could only generate one button on objects. The goal of the new system is to be able to get a menu going on a object-by-object basis, instead of having to re-define the options every Animator state. I'll still have to find a way to make these object's menu change based on inventor and such. Example of showing variables using an enum. The cool thing about this