Animating the lake, part one

Animating the lake, part one

The lake, with the outer edges animated to go back and forth. It's done by layering the faces of the outside edge on the texture so they match orientation, and then changing the texture's offset. This makes the texture scroll by all faces at the same rate, and gives it a pulsing effect.
Steve Animatic (Very Rough)

Steve Animatic (Very Rough)

An edited still of the game

An edited still of the game

Hungry's cutscene evolution (very rough)

Hungry's cutscene evolution (very rough)

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