April 25, 2018

The skybox is Story of Two was added a few weeks ago, and I feel like it gives the game some scale. Not larger, mind you. Cuter, more playful.

We started doing some test a hemispheres, to see if we could combine the ground plane and the skybox into one. From there the i...

April 19, 2018

The reason why there is a 'new' movement system is that what the system saw doing and the GUI feedback didn't match up, and I opted to change the way the movement worked instead of the way it is displayed (Mostly to keep the GUI simple). Also it didn't work when the pl...

April 5, 2018

The minigame is meant to be a nice break from the point & click gameplay, and to give playful flavour to the scenario. It is supposed to catch the player off-guard, but be immediately understood. We are already playing with turning the phone between a landscape and an...

March 29, 2018

The lake, with the outer edges animated to go back and forth. It's done by layering the faces of the outside edge on the texture so they match orientation, and then changing the texture's offset. This makes the texture scroll by all faces at the same rate, and gives it...

February 14, 2018

The goal the the new interaction system was to move away from the pure animator-based system. The problem was that you could only generate one button on objects. The goal of the new system is to be able to get a menu going on a object-by-object basis, instead of having...

February 1, 2018

After the change in appearance Steve needed a new rig. Which I happily provided for him. After the rig was done it was time to put my work to the test. What better way than to make a walk cycle.

January 23, 2018

I build a new camera system with a focus on the cinematic aspect of the came. That means fixed positions and a focus on well framed, pretty images.

It works by having each camera exist in the scene, with the camera component disabled. The advantage of this, compared to...

January 23, 2018

SourceTree broke.

Basically, we hit the 1Gb limit and got locked out. The amount of messing around it would take to fix, along with the still present confusion when using it, made me consider Unity's alternative: Unity Collaborate. I am happy I did.

The fact that we, Sar...

December 25, 2017

The music, graciously provided by Vinzent Spielmann and Hannah Matthay, is divided into tracks. From there on I can separately adjust each track's volume, to fade them in and out at will and create the mood I'm after. This will be able to happen programmatically, using...

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