November 28, 2017

Whiteboxing doesn't need to be white, but I think it looks pretty. This it to test the gameplay for the tutorial levels, and see if what we've been working on for the last year is actually fun to play.

November 13, 2017

 A couple of desing sketches
 

November 8, 2017

There are three thing that make Twine great:

  • The Visual node-based layout

  • The use of variables in text and links

  • The ability to work quickly using the text-based code

Let's compare this to the Unity Animator:

  • A Visual node-based layout

  • The use of...

October 22, 2017

For a prototype I went and made a twine version of one of the levels, to see how the pacing is, and, more importantly, on how to handle using variables and events in Unity.

What I've come up with is to make a c# script for each level. It'll inherit from a main logic s...

October 12, 2017

Changing perspective

I'll be moving to a side scroller, 2.5d point & click game, which will still use the gyroscope to execute the world-switch mechanic, but in a much more comfortable and accessible way.

I've talked to some people.

Basically I've hit a point where I'm...

October 5, 2017

Building SOT part 5: Graphical Upgrades

A test with sunbeams and one with a spherical edge to the upper world view.

The circular window is achieved by making a sphere, inverting the normals and cutting a hole. The camera then sees and renders the inside of the sphere as...

August 17, 2017

World creation: Part 2

Using Unity terrain

Unity terrain can't be rotated, and as such can't be made to be upside-down; Something which I need for SOT. As such I want to render a mirror world using a second camera.

Attempt  #1: Using RenderTexture

This method uses a plane...

August 10, 2017

World creation: Part 1

Trying to figure out a way to build the world of for "A Story of Two's", on a technical level, is a challenge mostly due to the dual-world gameplay. As the player must be able to switch between characters at will in an open-world loading and unloa...

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