December 25, 2017

The music, graciously provided by Vinzent Spielmann and Hannah Matthay, is divided into tracks. From there on I can separately adjust each track's volume, to fade them in and out at will and create the mood I'm after. This will be able to happen programmatically, using...

December 13, 2017

This post contains the first 3D animatic of the cutscenes. Some shots are ugly as hell, but thats why it's called an animatic!

December 2, 2017

After the colorsheets were approved it was time to start texturing. Substance painter made the job way easier and a fun thing to do.

It's not completely on point yet, but it's getting there.

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