January 24, 2018
January 23, 2018
I build a new camera system with a focus on the cinematic aspect of the came. That means fixed positions and a focus on well framed, pretty images.
It works by having each camera exist in the scene, with the camera component disabled. The advantage of this, compared to...
Basically, we hit the 1Gb limit and got locked out. The amount of messing around it would take to fix, along with the still present confusion when using it, made me consider Unity's alternative: Unity Collaborate. I am happy I did.
The fact that we, Sar...