May 30, 2018

The problem I faced when first loading in the audio is that it too for ever, and because of the way that the audio system was designed I couldn't split up the loading times, or else the loading screens between the levels would last just too long and get yuuuuusssttt an...

May 10, 2018

So, for a while I have been stuck on these cutscenes. Knowing I still had to improve them and so on. But I didn't know how. I was becoming blind for our project. So I asked one of my teachers for help. He pointed out why some shots worked and others didn't. I spend som...

May 9, 2018

The progress after about 12 hour on the new tutorial. This is the very first gameplay the players will see.

I have found that having people play it, they are confused and paw at the screen randomly, so I made little animated instructions to help them along. These are ve...

May 8, 2018

With only a month-and-a-bit until the deadline and a couple of playtest sessions, and after some discussing with Sarah, we have decided to not start work on chapter 4: 'Attila Attack".

This is due to my want to give the tutorial levels an overhaul. They are not thought...

May 2, 2018

That explains why everything stopped working!

Update: It was because Sarah changed the name from 'Metarig' to 'rig_Steve' that the bones wouldn't get updated; the hierarchy didn't match up. Simply changing the name of the metarig object to 'rig_Steve' fixed that issue.

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