Now that the audio's loading is way more distributed, I'm tackling the problems occurring with the camera: It's broken. Somehow the system likes to rotate 90 degrees every now and then, soft-locking the game, as the player can't access the object required to continue.
First thing we'll do is handle how audio is loaded. The current game starts by loading in every single song that will be used, which isn't a problem in Windows, but is on Android. The loading times can be as long as 60+ seconds.