January 23, 2018

I build a new camera system with a focus on the cinematic aspect of the came. That means fixed positions and a focus on well framed, pretty images.

It works by having each camera exist in the scene, with the camera component disabled. The advantage of this, compared to...

January 23, 2018

SourceTree broke.

Basically, we hit the 1Gb limit and got locked out. The amount of messing around it would take to fix, along with the still present confusion when using it, made me consider Unity's alternative: Unity Collaborate. I am happy I did.

The fact that we, Sar...

December 25, 2017

The music, graciously provided by Vinzent Spielmann and Hannah Matthay, is divided into tracks. From there on I can separately adjust each track's volume, to fade them in and out at will and create the mood I'm after. This will be able to happen programmatically, using...

December 13, 2017

This post contains the first 3D animatic of the cutscenes. Some shots are ugly as hell, but thats why it's called an animatic!

December 2, 2017

After the colorsheets were approved it was time to start texturing. Substance painter made the job way easier and a fun thing to do.

It's not completely on point yet, but it's getting there.

November 28, 2017

Whiteboxing doesn't need to be white, but I think it looks pretty. This it to test the gameplay for the tutorial levels, and see if what we've been working on for the last year is actually fun to play.

November 13, 2017

 A couple of desing sketches
 

November 11, 2017

Last year we had difficulty explaining our vision to our teachers. One of the teachers suggested we make a scale model of what we were trying to achieve. So we did, and this was the result.

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