November 8, 2017

There are three thing that make Twine great:

  • The Visual node-based layout

  • The use of variables in text and links

  • The ability to work quickly using the text-based code

Let's compare this to the Unity Animator:

  • A Visual node-based layout

  • The use of...

October 27, 2017

Some drawings about what the environment and the cabin will look like.

October 27, 2017

Our scenario in the first stage written according to Blake Snyders beat sheet. A lot has changed since.

October 26, 2017

Some concept art we made a while ago. Trees, wolves and random things.

October 22, 2017

For a prototype I went and made a twine version of one of the levels, to see how the pacing is, and, more importantly, on how to handle using variables and events in Unity.

What I've come up with is to make a c# script for each level. It'll inherit from a main logic s...

October 12, 2017

Changing perspective

I'll be moving to a side scroller, 2.5d point & click game, which will still use the gyroscope to execute the world-switch mechanic, but in a much more comfortable and accessible way.

I've talked to some people.

Basically I've hit a point where I'm...

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