November 8, 2017
There are three thing that make Twine great:
The Visual node-based layout
The use of variables in text and links
The ability to work quickly using the text-based code
Let's compare this to the Unity Animator:
A Visual node-based layout
The use of...
November 2, 2017
October 27, 2017
Some drawings about what the environment and the cabin will look like.
Our scenario in the first stage written according to Blake Snyders beat sheet. A lot has changed since.
October 26, 2017
Some concept art we made a while ago. Trees, wolves and random things.
October 23, 2017
October 22, 2017
For a prototype I went and made a twine version of one of the levels, to see how the pacing is, and, more importantly, on how to handle using variables and events in Unity.
What I've come up with is to make a c# script for each level. It'll inherit from a main logic s...
October 12, 2017
I'll be moving to a side scroller, 2.5d point & click game, which will still use the gyroscope to execute the world-switch mechanic, but in a much more comfortable and accessible way.
I've talked to some people.
Basically I've hit a point where I'm...