October 5, 2017

Building SOT part 5: Graphical Upgrades

A test with sunbeams and one with a spherical edge to the upper world view.

The circular window is achieved by making a sphere, inverting the normals and cutting a hole. The camera then sees and renders the inside of the sphere as...

August 20, 2017

Mirror effect

After experimenting with a few mirror effects using a second camera projected on a plane I've arrived at this:

This was achieved by using two camera's, one mirroring the movements of the other in relation to the mirrored world. Then I've used the camera dep...

August 17, 2017

World creation: Part 2

Using Unity terrain

Unity terrain can't be rotated, and as such can't be made to be upside-down; Something which I need for SOT. As such I want to render a mirror world using a second camera.

Attempt  #1: Using RenderTexture

This method uses a plane...

August 10, 2017

World creation: Part 1

Trying to figure out a way to build the world of for "A Story of Two's", on a technical level, is a challenge mostly due to the dual-world gameplay. As the player must be able to switch between characters at will in an open-world loading and unloa...

June 1, 2017

In preparation for the master we, Sarah and I, have been using slack as our main communications platform. This, as it turns out, has been incredibly helpful, due to the app integration.

Also I didn't want to use facebook chat. Not for "official" business.

Basically, I'...

June 1, 2017

Complete passage structure.


The cool thing about twine, that I've noticed, is that it's got plenty of coding potential. This was mostly to explore these possibilities. Below you can see some of the structure involved.

 A randomly generated passage.


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