Camera System

January 23, 2018

I build a new camera system with a focus on the cinematic aspect of the came. That means fixed positions and a focus on well framed, pretty images.

 

It works by having each camera exist in the scene, with the camera component disabled. The advantage of this, compared to the old system then a camera got teleported around, is that setting up the shots is a lot easier with the preview window. Currently I have a camera controller that switches all the camera components off and the desired camera on, which works nicely.

 

A dolly isn't quite possible yet, and not yet necessary, but if we go with a more specific scene-by-scene based system where control of the framing would be greatly improved it might be fun. More in that later.

 

Share on Facebook
Share on Twitter
Please reload

Uitgelichte berichten

I'm busy working on my blog posts. Watch this space!

Please reload

Recente berichten

October 26, 2018

October 25, 2018

October 23, 2018

May 30, 2018

Please reload

Archief
Please reload

Zoeken op tags

I'm busy working on my blog posts. Watch this space!

Please reload

Volg ons
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square