Making the minigame: Steve Throwing Things

April 5, 2018

The minigame is meant to be a nice break from the point & click gameplay, and to give playful flavour to the scenario. It is supposed to catch the player off-guard, but be immediately understood. We are already playing with turning the phone between a landscape and an inverted landscape screen orientation, so it shouldn't be too much of a change to also add portrait.

 

 

The screen orientation isn't actually changed on the fly, even though Unity can do that at runtime; Rather, the gyroscope just gets disabled, and the camera is rotated 90°. Then a scene (scn_03_WorldSwitch_MiniGame) that contains the assets for the minigame gets loaded into the level.

 

This results in a nice Pokemon-Go-like game where Steve has to create an escape route for Hungry, so that they can continue the story,

 

 

 

 

 

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