Restarting development: Audio

October 23, 2018

First thing we'll do is handle how audio is loaded. The current game starts by loading in every single song that will be used, which isn't a problem in Windows, but is on Android. The loading times can be as long as 60+ seconds.

 

The benefit is that, once playing, the loading is very fast. However, compared to adding 5 seconds per loading screen, I'd like for the game to start up a bit faster.

 

Hence I need to overhaul how audio is loaded and unloaded (the songs), but also the button and other sound effects.

 

Updates to follow.

Share on Facebook
Share on Twitter
Please reload

Uitgelichte berichten

I'm busy working on my blog posts. Watch this space!

Please reload

Recente berichten

October 26, 2018

October 25, 2018

October 23, 2018

May 30, 2018

Please reload

Archief
Please reload

Zoeken op tags

I'm busy working on my blog posts. Watch this space!

Please reload

Volg ons
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square